// ------------------------------------------------------ Naming ------------------------------------------------------
Name Dreadnought
ShortName Dreadnought
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconDreadnought
Model monolith.Dreadnought
Texture SkinDreadnought
//Third Person Camera Distance
CameraDistance 40.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.25
MaxNegativeThrottle 0.1
//Steering modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -302 -11 -48
WheelPosition 1 -302 -11 48
WheelPosition 2 300 -11 48
WheelPosition 3 300 -11 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 6
ShootDelaySecondary 90
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 490 20 60 turret
ShootPointPrimary 490 20 -60 turret
ShootPointPrimary 260 20 60 turret
ShootPointPrimary 260 20 -60 turret
ShootPointPrimary 30 20 60 turret
ShootPointPrimary 30 20 -60 turret
ShootPointPrimary -230 20 40 turret
ShootPointPrimary -230 20 -40 turret
ShootPointSecondary 700 35 -10 turret ShipHorn
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers --------80--------------------------------------------
Driver 119 72 0 -360 360 -5 85
Passengers 5
Passenger 1 46 22 -38 core 180 360 -5 20 12inmkx PassengerGun1
Passenger 2 46 22 38 core 0 180 -5 20 12inmkx PassengerGun2
Passenger 3 -88 28 0 core 45 315 -5 20 12inmkx PassengerGun3
Passenger 4 -209 28 0 core 45 315 -5 20 12inmkx PassengerGun4
Passenger 5 163 38 0 core -125 125 -5 20 12inmkx PassengerGun5
GunOrigin 1 51 -18 41
GunOrigin 2 51 -18 -41
GunOrigin 3 -95 -17 0
GunOrigin 4 -220 -17 0
GunOrigin 5 172 -30 0

// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound SteamEngine
EngineSoundLength 29
ShootSoundPrimary 12cmFire
ShootSoundSecondary ModernHorn
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 150 FleetFuel 30 FleetAmmo 350 FleetSteel 30 FleetAluminum
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 12 red
AddDye 24 gray
//Health and collision
SetupPart core 18000 -412 -40 -45 800 97 90
BulletDetection 20
ModelScale 0.95
Description Dreadnought Class Battleship
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionPoint -102 -32 -48 core
CollisionPoint -102 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint -102 -32 -24 core
CollisionPoint -102 -32 24 core
CollisionPoint -500 -32 -48 core
CollisionPoint -500 -32 48 core
CollisionPoint 100 -32 -48 core
CollisionPoint 100 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint 102 -32 -24 core
CollisionPoint 102 -32 24 core
CollisionPoint -500 -32 -50 core
CollisionPoint -500 -32 50 core
CollisionPoint 300 -32 -48 core
CollisionPoint 300 -32 48 core
CollisionPoint 302 -32 -24 core
CollisionPoint 302 -32 24 core
CollisionPoint 400 -32 -48 core
CollisionPoint 400 -32 48 core
CollisionPoint 200 -32 -48 core
CollisionPoint 200 -32 48 core
CollisionPoint 400 -32 -24 core
CollisionPoint 400 -32 24 core
CollisionPoint 202 -32 -24 core
CollisionPoint 202 -32 24 core